package Code.Objects.Effects.Visual.GunfireBursts.Large;

import org.jrabbit.standard.game.graphics.skins.animation.AnimatedSkin;

public class LargeGunfireBurst1Skin extends AnimatedSkin
{
	protected void setup()
	{
		setList(new String[] {
			"Resources/Images/Effects/Gunfire Bursts/Large/Large Fire Burst 1 A.png",
			"Resources/Images/Effects/Gunfire Bursts/Large/Large Fire Burst 1 B.png",
			"Resources/Images/Effects/Gunfire Bursts/Large/Large Fire Burst 1 C.png"
		});
		
		setIndex(new int[][] {{0, 1, 2}});
		
		setAnimationRate(400);
	}
}
